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AI Insights · Timothy · July 2024

Top Down Games Performance on iOS in Latin America for Q2 2024

Explore the performance of top 5 top-down games on iOS in Latin America during Q2 2024, including downloads, revenue, and active user trends.

Top Down Games Performance on iOS in Latin America for Q2 2024

During the second quarter of 2024, the top-down games category on iOS in Latin America saw notable performances from several key titles. Below, we break down the trends for downloads, revenue, and weekly active users for the top 5 games in this category.

Squad Busters by Supercell experienced significant shifts in its performance metrics. Downloads peaked at 1.66M during the week of May 27, followed by a decline to around 56K by the end of June. Revenue saw a notable spike to approximately $163K in the same week, before stabilizing around $113K by the end of the quarter. Weekly active users also showed a downward trend, from 1.61M in late May to about 537K by the end of June.

Brawl Stars, another title from Supercell, maintained a strong presence throughout the quarter. Downloads fluctuated slightly, peaking at 175K in early May and ending the quarter at around 137K. Revenue showed a peak of approximately $924K in late April, with the quarter closing at around $721K. Weekly active users remained robust, increasing from 1.28M at the beginning of April to around 1.57M by the end of June.

8 Ball Pool™ by Miniclip.com demonstrated steady performance. Downloads hovered around 80K to 97K throughout the quarter. Revenue remained relatively flat, with a slight peak at approximately $43K in early June. Weekly active users saw minor fluctuations, starting at 2.26M in early April and ending at around 2.08M by the end of June.

Among Us! from InnerSloth LLC saw consistent download numbers, ranging from 71K to 90K over the quarter. Revenue remained stable, fluctuating around $1.5K to $1.9K. Weekly active users started at 177K in early April and saw a peak of 191K in mid-June, before settling at around 184K by the end of June.

Clash Royale, another hit from Supercell, showed steady performance in downloads, ranging from 61K to 71K. Revenue peaked at approximately $250K in early May and ended the quarter at around $119K. Weekly active users remained high, starting at 2.38M in early April and closing the quarter at around 2.05M.

These insights reflect data from Sensor Tower, offering a snapshot of the top-down games category's performance on iOS in Latin America for Q2 2024. For more detailed insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024